The big one: Medley Studio, a whole new room in TraxxTool that joins songs from your library into one seamless medley and lands it in the Workbench as an ordinary project. Alongside it, Kemper players get everything the HeadRush players have had, and the click stops being one fixed noise you either take or leave.
Medley Studio (new)
A medley is now something you build in an afternoon instead of a weekend. Pick songs from your library, and TraxxTool works out an order, a tempo for each join, a key plan that keeps every song singable, and a crossfade on every track
- then hands you the result as one project with real stems, a real click, real
lyrics and real markers. It exports like any other song, so it reaches the iPad the same way everything else does.
- Play it, then edit it while it plays. The medley streams live, so tempo, key, levels, every crossfade handle and every lane mute change under your hands without stopping. There is no render-and-listen cycle.
- "Make a medley for me." Choose the songs, and you get a finished, playable medley to react to. Changing your mind about it is the easy part; starting from nothing was the hard part.
- Bars and beats, never milliseconds. Every join is anchored to a downbeat by default, measured off the real audio rather than a nominal tempo.
- A key plan that respects singers. Keys are chosen around the circle of fifths so consecutive songs are related, and nothing is pitched further than you allow. Chords and lyrics transpose with the audio.
- A tempo plan that respects arrangements. A ballad dropped into a run of up-tempo songs is put at half time rather than stretched to breaking, because 68 against 132 is a clean half-time pair, not a 94% stretch.
- The Doctor. A panel that reads the medley and says what will actually sound wrong - a segment stretched too hard, a key nobody can sing, a seam with no room to fade - and offers the fix as a button.
- A trim editor and a seam editor, with waveforms, so any join can be done by hand when the automatic one is not what you meant.
- Edit Medley, from the Workbench. A rendered medley is not a one-way door: the plan that made it is saved beside it and reopens.
- Touch-friendly: every scrollable pane in the tab takes a finger.
Medley Studio is brand new, and it is the largest single feature we have built. The first version of anything this size meets a far wider variety of real songs than any amount of testing covers, so you may hit rough edges. There is a banner in the tab with a Report a problem button attached to it - please use it. Your medley plan is saved separately from the songs it was built from, so nothing in this tab can damage your library.
Free and Pro. Building, playing and editing a medley is free at any length. Sending a finished medley of more than three songs to the Workbench needs Pro.
New
- Tempo and key for your whole library, looked up rather than guessed. Select songs in the Library and TraxxTool asks whoever actually knows: the backing-track site that built the song states both, the chord sites state the key, and only when nobody knows does it analyse the audio. Every value records where it came from, because "75 BPM because the people who made it say so" and "75 BPM because we measured it" are not the same claim. Free for up to 20 songs at a time; Pro sweeps the whole library in one run.
- Import a folder of audio as a voice. If your cues live in a folder - from a bandmate, an old library, or another tool - point TraxxTool at it and it becomes a proper voice sitting next to every other one. Filenames are matched to cues in stages, and anything it cannot place confidently is imported as a custom cue rather than dropped, with the whole thing shown as a review list before it commits.
- Guide Click. The Comp tool (the C button on a track) now has a third mode, for click tracks. Select the sections of the click you actually want in your ears, press GUIDE CLICK on the lane underneath, and those sections are summed into one extra exported track. The click track itself exports completely unchanged, so the drummer still gets the whole thing - the two just go to different buses. Several click tracks can each contribute and you still get one Guide Click out, because one is what a rig has a spare bus for. Its bus is set in the Librarian's Routing panel, next to the spoken cue bus.
- Click Sounds. The tick TraxxTool voices a click with is now a choice, not a fact. Eight built-in voices to start with - the stock Karaoke Version click, a woodblock, an electronic beep, drumsticks, a cowbell, a rim knock and two kit voices - and you can build your own from any audio clip you like. Settings > Workbench > Click Sounds...
- Kick and snare, and kick and hi-hat, for anyone whose click is a part rather than a metronome. A kit is far easier to lock to than a tick, because it sounds like the thing you are already following - which matters most through an intro, or anywhere the recorded drums drop out and the band has nothing to hold on to. Put one on the Guide Click bus and the drummer can still have the plain click on theirs.
- The click and the guide click choose separately. Keep the stock click on the drummer's bus and put something completely different in your ears.
- An editor for each sound, laid out like the cue recorder: a waveform, Level, Tone and Punch, and trim handles. Plus the one control that is specific to a click - the click point, which marks where inside the clip the beat actually is. Samples rarely start on their transient, and a sound whose attack is 12 ms in will drag the whole song until you set it. Press Detect and it usually gets it right on its own.
- Existing click tracks are left exactly as they came, by default. Turn on "Apply my click sound to existing click tracks" and TraxxTool finds every tick in the stem, works out which ones are accents, and re-voices them where they already are. Variable tempo is fine - the new ticks land on the old ones, to the millisecond. It runs in the background with the song still playable, and it never touches your files: the original stem stays exactly as downloaded and you can switch back at any time.
- Accents are worked out from the audio, not assumed. Whichever tick is rarer is the accent, whether it is louder, quieter or just a different sound, so a click sound TraxxTool has never seen still comes out with its downbeats in the right place. A click with no accents at all stays that way rather than having a downbeat invented for it.
- Regions, built from your lyrics. If your sheet has section headers, it already holds everything a region needs: the header is the name, its first line is where the region starts, and the next section is where it ends. Press Regions from Lyrics in the Tools menu and the whole set is built in one go - named, coloured by what kind of section it is, and in order. Every verse gets the same colour whether you called it "Verse", "Verse 2" or "Second Verse", because on stage the colour is there to say what a section is, not which one. Re-run it any time you change the sections; it replaces the set rather than half-merging it.
- A Regions editor, alongside Markers and Cut in the tool switch. Drag in the lane under the cue track to draw one, drag it to move it, drag its edges to resize. Double-click renames; right-click sets the colour and the playback mode. It is Stage Traxx's own thirteen colours in the picker, so the colour you choose here is the colour on stage, and regions cannot be made to overlap because Stage Traxx will not take them that way.
- Playback modes come across too: Continue, Repeat Once, Repeat, Skip and Pause. Set a chorus to Repeat and it loops until you move on; set a verse to Skip and the song plays without it.
- A glance, not a distraction. With Show All on, regions stay visible in every other tool as a thin coloured strip along the top - enough to read the shape of the arrangement while you work on something else. Show All off hides them.
- They export into the .st4b, so they are there when the song loads on stage.
- Kemper PROFILER support. A Kemper plugin sits beside the HeadRush one and does the same job: your Performances become the rig list, each song picks one, and its Program Change is sent when the song loads. Drop module toggles, MultiBlocks and Slot changes on the timeline and the amp follows the song hands-free. Built for the PROFILER Stage, and the Head, Rack and Player speak the same MIDI.
- The eight modules A B C D X MOD DLY REV are what "blocks" means on a Kemper, and the five Performance Slots plus the Stage's four Effect Buttons are what "footswitches" means.
- A MultiBlock lands exactly where it says it will. The Kemper is told the state you want rather than "flip this", so if you stomped a switch yourself mid-song the recall still comes out right.
- Delay and reverb toggles keep their tails by default, so a MultiBlock never cuts a reverb off mid-bar.
- Read your Performances off the board. TraxxTool asks the PROFILER for its Performance and Slot names, and for what sits in each module and whether it is on, so the timeline says "MOD - Rotary Speaker" instead of "Block 6". This needs the Kemper's MIDI OUT reaching the computer, which USB gives you for free; over 5-pin DIN it is a second cable. The panel says plainly which of those you have.
- A Kemper entry in MIDI Devices for anyone who would rather place plain device markers: every documented switch and pedal controller, named.
- Five more stage devices, ready to automate. Tick the ones you own in Rig > Devices & MIDI and each gets its own editor mode, with every control named so you never type a raw CC number:
- Line 6 Helix / HX (Floor, Rack, LT, HX Stomp and Effects) - snapshots, setlists and presets, the stomp footswitches, looper and tuner. A snapshot marker placed just after a preset marker lands both in one move.
- Neural DSP Quad Cortex - presets, scenes A to H, the eight footswitches, tap and tuner.
- Strymon TimeLine - presets, bypass, the A/B/TAP switches, the knobs and the looper.
- TC-Helicon VoiceLive 3 - every vocal and guitar block as an on/off, so a song can drop the harmony for a verse and bring it back for the chorus on its own.
- Behringer X32 / Midas M32 - faders, mutes, pan, mute groups and scene recalls, alongside the X Air support already here. Fader markers are written in dB and glide between values.
- And four more, beyond the guitar rack. Same deal: tick what you own.
- Allen & Heath Qu (Qu-16/24/32/Pac/SB) - mute any channel, DCA, mix or mute group from the timeline, and recall scenes. Killing the band except the click between songs is now one marker.
- Allen & Heath SQ (SQ-5/6/7) - all sixteen Soft Keys, so a song can fire whatever you have assigned to them, plus scene recall.
- Nord Stage 3 - the keyboard player's version of a rig change: programs, the organ, piano and synth sections, the drawbars, rotary speed and the effects.
- Elektron Digitakt - per-track level, mute, filter and sends across all eight tracks, plus pattern changes.
- Gear that listens on MIDI notes now works. Desks often take orders as notes rather than CCs, which TraxxTool previously could not send from a marker or write into the exported MIDI track. It can now, so the mutes above fire live and survive the export.
- QLab shows, read straight into TraxxTool. If you run QLab, the cues you have already set up to listen for MIDI can now fire from a song. Open the Rig tab's new QLab page, either read the workspace QLab has open (on the same Mac) or open a copy of the `
.qlab4/.qlab5` file (on any machine), and press Use these cues. In the Workbench, pick that show in the editor-mode dropdown and right-click the timeline: your cues are right there, grouped by cue list, under their own numbers and names. One click places one. It sends exactly the message that cue is waiting for, live and in the exported MIDI track, so it still works when the set runs from Stage Traxx.
- Two shows, two songs, no clashes. Each workspace you import becomes its own device, so importing the second show doesn't replace the first. Both stay in the mode dropdown under their own names.
- Markers keep working whatever you import afterwards: a marker records the MIDI message when you place it, so it fires correctly even if that show's cues aren't loaded any more, or the song is opened on a machine that has never seen the show file.
- Every device's controls are in the Add Marker menu now. Picking a device as your editor mode and right-clicking the timeline used to offer one "<Device> control…" entry that opened a dialog. The controls are listed directly instead, grouped the way the device groups them, so a switch or a cue is one click. Faders still open the picker, because they need you to say what value.
- A warning when two devices would fight over the same message. Everything TraxxTool sends leaves by one MIDI output, and a device works out what is for it by MIDI channel alone - so two boxes on the same channel both act on everything, and you find out when the guitar rig changes patch halfway through a song. TraxxTool now says so instead: in the Workbench's MIDI panel when a song's own markers would clash, and in Rig > Devices & MIDI when two devices you have ticked are set to the same channel. Program Change gets special attention, because a device reacts to *any* Program Change on its channel whatever the number - so a rig change and a QLab cue on one channel collide even though the numbers differ.
- Controls… next to every device in Rig > Devices & MIDI. It lists everything that device understands and sends any one of them on the spot, so you can prove the cable, the port and the channel at soundcheck rather than mid-song. It works for your own custom device profiles too.
- Batch-edit a whole Stage Traxx backup. Next to the Merge controls in the Library there is now Batch Edit…: open any .st4b and change the songs already inside it, rather than only adding new ones. It opens instantly even on a huge library, because it reads the song data and leaves the audio alone.
- MIDI commands written into your lyrics, changed everywhere at once. If your set has patch changes embedded in the words - as Stage Traxx
[midi:] tags rather than separate MIDI files - the editor lists every command it finds across the whole backup, with how many songs use each one. Pick one, say what it should become, and it changes in every song you selected. Move a channel, renumber a program, nudge every controller value, remove a command you no longer use, or add a load-time tag to every song at once.
- Song settings in bulk, with a Ripple mode that walks a value down the selection in the order shown - the fast way to give each song in a set its own program number instead of typing 40 of them.
- Lyrics find and replace that knows what it is looking at. It can tell a chord from a section header from a MIDI tag, so the default scope is the words alone and a three-letter search can't quietly rewrite your commands. Or scope it deliberately at chord symbols, section headers or tag lines. Chords written into the lyrics can be transposed, and MIDI tags, chords, ChordPro directives or repeated blank lines can be stripped out.
- Nothing happens without a preview. Every operation shows exactly which songs it would touch and, for lyrics, the changed lines before and after.
- A restore point before every batch, taken automatically. Roll back to any of them from the Restore point button. The file on disk is not touched until you press Save, and saving writes a new archive atomically rather than editing the original in place.
- Ending cues. Songs end as reliably as they start, and the band wants warning of the last section as much as it wants a count-in. New button Place Ending Cues, next to Place Intro Cues: park the playhead on the downbeat where the song actually finishes, press it, and you get the new End cue called a bar early followed by a 1-2-3-4 that lands the band on the last hit. One undo takes the lot back out.
- Two new cues to go with it: "End" and "Last Time". End is the end itself, as distinct from Outro, which announces the outro section starting and can be most of a minute earlier. Last Time is the last trip through a section. Both sit in Song Sections alongside Verse and Chorus, and in the recorder. In Spanish they are spoken "Fin" and "Última vez", against "Final" for Outro.
- The two-bar count-in. Under Count (1-8) in the Add Marker menu: "1 ... 2 ..." on beats one and three, then a full 1-2-3-4 on the next bar. It sits on your click's real beats and reuses the count cues you already have, so it costs nothing to record or generate.
- Count in eighths with Ctrl+Shift. Shift-clicking a count number has always laid the whole 1-2-3-4 across the click's beats; hold Ctrl as well and you get "1 & 2 & 3 & 4 &", each "and" landing halfway between the beats, with the trailing one after the last number. The menu labels change as you hold the keys so you can see what you are about to place. Uses one new cue, And ("y" in Spanish), which you are offered once.
- My cues. Custom cues used to be offered only if the song you had open already used them, which made a cue recorded for one song unreachable in every other. The Add Marker menu now has a My cues list holding every custom cue in your library, whichever voice or song it came from.
- Choose which cues to generate. The cue coverage grid in Voices and Cues is now tickable. Untick the ones you do not want and "Generate missing cues" covers only the rest, so wanting one cue no longer means paying for every gap. Everything starts ticked, so the old behaviour is one press away.
- Star the controls you actually use. An X32 profile carries over a hundred controls and a song uses six of them. Every control in a device's Rig page now has a star next to it. Starred controls sit at the top of the Add Marker menu for that device, above everything else, the first nine on Alt-1 to Alt-9. Stars are per device and stick around between songs and sessions.
- "In this song" for devices too. Under your favourites, the Add Marker menu lists the controls this song is already using, the same as the cue menu has always done for voice cues. Between the two lists, laying the seventh marker for a song is a keypress rather than a scroll.
- Favourite cues, the same way. Cues get stars too. Star one in the ★ column of Voices and Cues, or right-click a cue you have already placed and pick Favourite Cue, and it moves to the top of the Add Marker menu above Count and Song Sections, the first nine on Alt-1 to Alt-9. Stars belong to your library, so they are the same in every song and in every voice. A starred section cue still places as a section.
- Your own track types, properly managed. Adding a type like FX or Pads used to be a one-way trip: you typed a name and it was there forever. There is now a Track Types window that lists every type you have added and lets you rename, delete, and give each one an icon and colour from the app's own set. Custom types now read at a glance on the timeline instead of all sharing the same purple tag.
- It opens from wherever you happen to be looking at track types: the type menu on any track header, the Track Types… button in the Library's Bus Routing panel, a right-click on any row of that routing table (which opens straight onto the type you clicked), or Settings > Workbench.
- Deleting a type checks your library first. If any songs use it, it says which ones and how many tracks, and asks what those tracks should become - Other by default, or any other type including your own. It then rewrites those songs (keeping a backup of each) so nothing is left carrying a type that no longer exists. Previously those stems would have landed on the fallback bus at the next export with nothing to warn you and no way to correct them, because the type was gone from the routing table. Re-export the songs to send the new routing to Stage Traxx.
- Renaming carries your library with it, for the same reason: it says how many songs use the type, updates them all (backup kept), and takes the type's bus assignment with it. Say no and the rename is called off rather than leaving half your set on a name that no longer exists.
- Presets no longer move your own types. Switching bus routing preset used to quietly dump every custom type onto one shared bus, because presets only describe the built-in types. Your types now keep the bus you gave them, and each one gets its own line in Bus Details.
- The cue editors show you the cue you already have. Click any cue in Record Guide Cues and its saved audio is drawn straight away, with a Preview button that plays it. It used to show an empty pane whether or not the cue existed, so the only way to hear your own cue was to record over it first.
- Refresh Cue Audio, on the right-click menu of any cue marker. Record or generate a cue again, decide in the song that the new one is better, and the markers you already placed pick it up. Until now they kept the old audio and the only fix was deleting every marker and placing it again. Works on a whole selection at once, and runs by itself when you close a cue editor.
- Move where a cue lands on the beat. Peak-aligned cues fire on their loudest moment, which is right nearly every time - but not for a count spoken with a hard consonant, or a generated cue with a breath louder than the word. Both cue editors now draw that moment as an amber line you can drag, with the automatic one left behind as a ghost; double-click to go back to it. The point belongs to the cue's audio, so one drag fixes every song using that cue, and the export lands on exactly what you heard.
- An AI Cue Editor, the generated-voice counterpart of the cue recorder. Pick a voice, pick a cue, hear what it has, and change the words behind it: "Chorus!" is shouted where "Chorus." is called, and a couple of tries is normal. Regenerate replaces that cue's audio everywhere it is used, the wording is remembered per voice, and the same alignment handle is there. Open it from Settings > Guide Voice, or from a cue marker's right-click menu when you are on an AI voice.
Changed
- Moving a cue marker is instant. Dragging a cue used to leave its audio and waveform behind for seconds while every guide clip in the song was thrown away and re-decoded from disk - and the cues were silent for the whole rebuild, which is exactly when you wanted to hear them. Cue audio is now read once per file per session, a move slides the loaded clips instead of reloading them, and the rebuild that still happens keeps the waveforms already drawn. A busy song's cue rebuild went from over a second to under five milliseconds, and most edits no longer trigger one at all.
- Dragging a cue past the start of the song, which grows the count-in padding, no longer forces the slow path either. That was the one case that always hit it, and it is where cues get dragged most.
- TraxxTool no longer ships with any gear in it. A band with no HeadRush should not be carrying a HeadRush around. Every device is its own plugin now, downloaded from Settings > Plugins - fourteen of them, from HeadRush and Kemper to the Qu, the X32 and QLab - so you install the ones you actually own. Installing one puts it in Rig > Devices & MIDI to enable, gives it its own page in the Rig tab, and puts its controls in the Add Marker menu. Removing it takes all of that away again. Generic MIDI is always there.
- Nothing is taken away from you on update. If you were already using the HeadRush or X Air support, it is kept and works exactly as before - it just lives in your own plugins folder now, where you can update or remove it like any other. The Rig tab says so once.
- Older device markers quietly learn the MIDI message they resolve to the next time their song is opened, so even switching a device off later can't leave a marker sitting on the timeline firing nothing.
- The plugin catalog can be searched and filtered. With fourteen devices in it, Settings > Plugins > Browse now has a search box and a type filter, so you can look for "mixer" or narrow the list to Devices or App extensions. Every entry says which it is.
- Every device has its own page in the Rig tab, which is where you set it up. What is on the page depends on the device: a rig library and board sync for the HeadRush and Kemper, a show importer for QLab, and for gear that can't be read back, every control it understands with a Send button so you can prove the wiring at soundcheck.
- The Rig tab copes with a lot of devices. Pages wrap onto a second row, and past seven the rest collapse into a "More" menu instead of squeezing the panel off the screen.
- The Workbench's HeadRush inspector section is now called Rig, and the Clear menu's HeadRush entry is now Rig Markers, because both belong to whichever rig device your song uses. Nothing moved, only the label.
- The rig library now records which device each rig came from, so a HeadRush and a Kemper can live in it side by side without either sync disturbing the other's rigs.
- The Downloader now has separate "Purchased" and "Downloaded" columns. They answer different questions - what you have bought but not yet brought into your library, versus what you pulled down recently - so each sorts on its own and neither borrows the other's date. A blank Purchased cell means the source has not told us yet; if your library was fetched before TraxxTool started reading purchase dates, press Refresh Tracks and they fill in. The cell says so if you hover it.
- The click track's + button explains itself. Hovering it now says what it does: it copies the click's own first bar and puts it in front, which is how you give a download that starts cold a one-bar count-in. Press it twice for two bars.
Pro and Community
The rule we hold ourselves to: everything involved in preparing a song is free and stays free. Nothing that was free before this release is paid in it, and nothing ever will be. What Pro buys is working at *scale* - a whole library or a whole set at once - which is where the hours are, and which is the part worth paying for.
- Merging is free again, up to five songs at a time, as many times as you like. It used to be one free merge ever, which walled you off at the exact moment you had decided the workflow worked, and it needed an account so we could count it. Now nothing is counted: five or fewer per run is free whether you are signed in or not, whether it is your first merge or your fiftieth. Adding this week's new song to your library never costs anything. Moving a whole book in one go is the Pro version.
- If you already used your one free merge under the old rule, that no longer means anything. You have your small merges back.
- Building a medley is free at any length. Every part of the work - staging songs, ordering them, planning keys and tempos, editing every seam by hand, and playing the whole thing back - costs nothing, however long the medley is. Sending a finished medley of up to three songs to the Workbench is free too, as often as you like. Only sending a longer one needs Pro.
- Looking up tempo and key is free for up to twenty songs at a time. That is deliberately more than a set list, so preparing a whole gig costs nothing. Sweeping an entire library in one run is the Pro version.
- Saving a batch-edited backup is a Pro feature. Opening a backup, reading through it, running any batch operation and previewing exactly which songs and which lines it would change all stay free, so you can see the whole job done before deciding anything. Restore points are free too. Writing the edited archive out is the Pro part.
- Every device is free, permanently. All fourteen of the device plugins - HeadRush, Kemper, Helix, Quad Cortex, the Qu, the SQ, the X32, QLab and the rest - are free, and so is anything that keeps a show from going wrong: the MIDI channel conflict warnings, the Controls… test-send panel, favourites, every cue. We would rather be the thing your whole rig runs on.
Fixed
- One title bar, on every platform. Windows had started drawing its own title bar above TraxxTool's, so the app wore two - the second one grey, empty and taking a strip of screen for nothing. It is gone. Linux never had the custom chrome at all and now does: same header, same window buttons, and the window still moves, snaps, tiles and resizes exactly the way your desktop expects, because those are still handed to it rather than reimplemented. macOS is unchanged - the traffic lights stay where a Mac window keeps them.
- Importing a song no longer spends AI credits. Bringing stems in places the intro cues for you, and one of them is the song's own title. A title is different in every song, so unlike the count-in - which ships ready-made and is free - it has to be generated, which is how a brand new user could be told they had run out of credits on their very first import, having asked for nothing. Importing now prices that before it starts: if the title can't be generated it is simply left out, the count-in still lands, and nothing is spent. Pressing Place Intro Cues yourself still explains the shortfall and offers to fix it, because there you asked.
- Your own click track starts at the start. TraxxTool lines an import up by its ENDS, which is right for a downloaded set where the click is longer than the stems because it carries the count-in on the front. A click you built yourself usually has no count-in, so it is shorter - and aligning ends shoved it forward into the middle of the song by exactly the difference. Nothing is placed later than the stems now. Downloaded sets import exactly as they always did.
- Count-in markers can be nudged. With Snap on, dragging one barely moved it: a count-in cue sits on a click transient by definition, so any drag shorter than half a beat snapped it back onto the transient it came from and the marker looked stuck. Hold Alt while dragging to place a marker freely, snap or no snap.
- Count-in cues land in the right place on songs with a pitching tone. An "Intro Count" stem usually holds a note for the singer to come in on. That note has its own attack, which read as a click, and it sustains, which drowned the real ticks - so the automatic "1 2 3 4" ended up scattered on exactly the songs that needed it most. TraxxTool now separates the count from the tone and reads the ticks off the count alone. The stem itself is untouched, and if you do re-voice the click, the pitching note is put back underneath the new one rather than thrown away.
- The Comp lane says what it is. The lane under a comped track was labelled "SomeTrackName_bt", clipped mid-letter for any name longer than about nine characters. It now reads "Backing track" (or "Guide click"), fits the header, and the export filename - which really is
<stem>_bt.mp3, and really does matter - is in the tooltip where an explanation belongs.
- Warping the click no longer chases its own tail. Snapping uses the click track's transients, so warping or time-shifting the click moved the grid it was snapping to and the tool never settled. The grid is now pinned to where the click was when the edit started, and goes live again when you let go.
- A comped backing lane stays in sync with a warped stem. In preview only, the
_bt lane ignored its parent's warp and played at the original tempo underneath it. Export always had this right.
- Ampersands no longer eat the next letter. Anything with an "&" in its name - "Allen & Heath Qu", a song called "Rock & Roll", a folder called "Covers & Originals", a QLab cue called "Smoke & Lights" - showed on buttons, checkboxes and menus with the ampersand gone and the next letter underlined, because that is how Qt marks a keyboard shortcut. Names now say what they say. This covers cue names in In this song and My cues, device and control-group names in the Add Marker menu, your own track type names, the Rig tab buttons, and the vocal-track button in Lyrics Studio. It also fixes the count menu, whose eighths labels read "1-_2-_3" instead of "1-&-2-&-3" while Ctrl+Shift was held.
- Imported cue folders lost their custom cues. Importing a folder of audio as a voice reported success, and any cue that was not a standard name was then gone the next time you opened the app or changed song. The audio was written under a filename with two extensions that nothing could find. Cues now land where the rest of the app looks for them, and any that a previous version stranded are recovered automatically the next time you open a song.
- Imported WAV and FLAC cues are converted properly. They used to be copied under an .mp3 name without being converted, which played here but shipped to Stage Traxx mislabelled.
- Cues you never generated no longer count as missing. A cue name left behind by a cancelled or failed generation became a permanent row that every voice was short of, which inflated what "Generate missing cues" offered to charge you for. Only cues that actually have audio somewhere count now.